Creating Dynamic Terrain Deformation with React Three Fiber | Codrops
28-Nov-2024 73
In this tutorial, we will explore how to dynamically deform terrain, a feature widely used in modern games. Some time ago, we learned about how to create the PS1 jitter shader, taking a nostalgic journey into retro graphics. Transitioning from that retro vibe to cutting-edge techniques has been exciting to me, and I’m happy to see so much interest in these topics.
This tutorial will be divided into two parts. In the first part, we’ll focus on Dynamic Terrain Deformation, exploring how to create and manipulate terrain interactively. In the second part, we’ll take it a step further by creating an unlimited walking zone using the generated pieces, all while maintaining optimal performance.
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